|The Defender of the Dreaming Past|
April 2, 2511 on Emerald Cove
74 as of 2585
320 Kg/705.479 lbs
Danno (Serial Number 10411-24258, also known as Danno-048, Danny-048, and by his self-designated moniker Danthrall) is a member of the once-prominent Adventure Group. Once a Spartan-II Supersoldier operating for the UNSC, he became involved in galactic warfare when he followed Marquis-B589 to the UCR and assisted in various conflicts. Eventually, Danno underwent a mutation that transformed him into a Forerunner, later undergoing additional mutation that gave him additional powers, and finally altering his outward appearance to resemble his original human form. Danno has assisted multiple military powers and factional governments, forging alliances and making enemies over the years. His closest friends remain those he met during the Adventure Group's battles, though since many of them have passed away he has gone mostly independent. This was pushed further when he finally started a family of his own, shifting a significant portion of personal responsibility to being a husband and father as well as a defender of the galaxy. He has charged with ensuring the Galaxy's safety against the Flood should they ever return.
Childhood and trainingEdit
Danno was born on April 2, 2511 on the UNSC colony world Emerald Cove. Growing up, he was an average kid, going to school and having lots of fun with friends. However, at the age of six he was kidnapped by agents from the Office of Naval Intelligence to be inducted into the Spartan-II program, having been one of 75 children selected. He was replaced with a flash clone, who died sometime after the abduction; therefore, his friends and family were never aware of his true fate.
Belonging now to the Naval Special Warfare Group under watch by ONI, Danno and the other children were made into the next generation of Super Soldiers for the UNSC. Their initial goal was to help quell the ongoing Insurrection, and were trained by Chief Petty Officer Franklin Mendez. The training was tough and debilitating, the hardest training program ever performed by the UNSC at the time; but over time the children learned and rose through the program to become fine combatants despite their young age.
Danno was a lonely child during his training, preferring to be away from others as often as possible. This did not fit well with the program, which had all the Spartans often placed all together for most of their entire training. Danno would try to find any chance he could to separate himself from the others for just a short time to be one with himself. This was due to him having lost all of his original friends, his former innocent life behind him and unable to return; therefore, he decided he was more comfortable alone. The other Spartans realized this, and tried their best to make him feel at home. In particular, John-117, who became their leader, tried to balance giving him some time alone and integrating him into teamwork and treating him like family. Soon, this rubbed off on Danno, who adjusted and grew closer to the others.
During the augmentation procedures, only 33 Spartans survived and were fit for further duty; Danno was one of the ones fortunate to not lose his life, but was crippled and could not serve in combat. He was expected to be inducted into the Office of Naval Intelligence. However, due to Dr. Halsey's attempt to rehabilitate some of the lost Spartans, Danno was one of the first ones to recover and return to active duty with the others in just a few years.
Battle of Jericho VIIEdit
February 09, 2535 - February 12, 2535Edit
Danno-048's first mission after his recovery was the Battle of Jericho-VII. During this operation, he was part of Spartan RED Team; during one part of the battle, his team's objective was to plant a HAVOK Tactical Nuclear weapon behind Covenant lines while BLUE team distracted the enemy's rear line, hoping to destroy the next arriving starship when it would drop its shields. Despite their success, a large Covenant battlegroup arrived, forcing all UNSC ground forces to retreat with what colonists they could and abandon the planet.
Massacre at Draco IIIEdit
Danno-048 was one of the Spartans that arrived at Draco III to rescue colonists from a Covenant invasion. Finding that they came too late and that there were no human survivors, the Spartans were directed by John-117, who was enraged, to retaliate against the Covenant force and avenge the lost colonists. The result of the ensuing combat ended in a tactical victory for the UNSC as the Spartans managed to wipe out all of the enemy, though it left most of the Spartans, including Danno, shaken to the core.
Battle of Sigma Octanus IVEdit
July 17, 2552 - July 18, 2552Edit
Danno-048 participated in the battle of Sigma Octanus IV, once again a member of RED team. The team's objective was initially to penetrate the city of Cote D'Azure, and help deploy their Tactical nuke, though their mission changed to help evacuate civilians once RED team discovered survivors in the city. Though the team managed to secure the civilians outside the city with no conflict, RED team split up in multiple small groups to avoid detection from an approaching Covenant ground force. Despite trying to remain stealthy, the team was attacked by an individual elite, which roused their presence to the ground force. The majority of RED team engaged the ground force, while one detachment fled the area with the survivors and the other detachment, including Danno, retaliated against the individual elite. The elite, who turned out to be an Arbiter, held his own against the few Spartan-IIs pitted against him, managing to wound one of them before being forced to flee from their combined might. Danno helped to secure the wounded Spartan as RED team met up at their evacuation point, returning to their UNSC ship in orbit as the nuclear device went off in the city.
The Fall of ReachEdit
August 29, 2552EditOn the brink of defeat, UNSC High Command concoacted Operation: RED FLAG, a mission which was intended to end the war with the Covenant quickly. The Operation detailed the use of the Spartan-IIs, the then-recently developed MJOLNIR Mk V armor system, a "Mission Specialist" later revealed to be the advanced Smart AI Cortana, the refitted Halcyon-class Light Cruiser Pillar of Autumn and the leadership of brilliant strategist Captain Jacob Keyes. This mission would have them use the Autumn to disable a significant Covenant capitol ship, board it and clear it of its crew using the Spartan-IIs, and have Cortana hack into the ship's navigation system to find the Covenant homeworld. From there, they would infiltrate the Covenant defenses, identify and capture a Covenant high leader known as a Prophet, and return to UNSC space with him. This plan was made in the hopes that the Covenant would be willing to form a truce with humanity in exchange for the Prophet, as the UNSC had few colonies left standing before the Covenant would find Earth.
However, just as the mission was starting to begin, a massive Covenant fleet appeared and attacked Reach, humanity's final fortress world before Earth, which required the Spartans to abandon Operation: RED FLAG and return to Reach aboard the Autumn. The Spartans were briefed on the situation, followed by John-117 splitting the Spartans in two teams: He and two other Spartans as BLUE team would board a station to secure a ship's navigation computer before the Covenant could use it to discover Earth, while the rest of the Spartans, including Danno, as RED Team would venture to the surface of Reach and defend the Orbital Defense Platform's power generators.
On their way to the surface, RED team's Pelican was struck by plasma fire from pursuing Seraph fighters. The Spartans bailed ship, separating in freefall and landing scattered in a small forest near the generator complexes. Danno in particular grouped with three other Spartan-IIs, eliminating a few Jackals before meeting up with the rest of RED team. RED team's leader, Frederic-104, split the Spartans in four groups; Danno was assigned to the group who were to take Warthogs to CASTLE Base to help reinforce it. On their way to CASTLE, the Spartans were assaulted by a significant Covenant ground force. They spread out to avoid plasma mortar fire, though Danno's Spartan got overturned from a close shot. The vehicle was pummeled with sniper fire from Jackals soon after, which overloaded Danno's shields permanently and prevented him from following the rest of the Spartans to CASTLE.
Luckily, a fireteam of UNSC Army soldiers were nearby, and he assisted them in ambushing the Wraiths in the ground force. He managed to hijack all four of the tanks, using one of them to destroy the remaining infantry and Ghosts. The soldiers took the other three Wraiths, following the trail back to CASTLE Base; unfortunately, close call strikes from UNSC bombers as well as Covenant artillery forced them off the path, abandoning the tanks just before they were destroyed. Nearby, some ODSTs were pinned by a downed Spirit Dropship that still had a functioning plasma turret. Danno helped in boarding it, taking out the leftover crew, and restoring its systems enough that they could use the ship to fly.
Following this, an overhead Covenant CAS-class Assault Carrier was obliterated from a nuclear detonation set off by Spartan Joshua-029. Their celebration was temporary, however, as several other Covenant starships arrived in the area and began using their energy projectors to glass the surface of Reach. Knowing at that moment that Reach was lost, Danno convinced the ODSTs and Army soldiers to try to return home with him, leading them to take their Spirit dropship to a CAR-class Frigate which was in higher orbit and near enough to dock with. Remaining concealed and undetected by Covenant forces, the team only made their move once their Frigate ceased its participation in the glassing of Reach. They got pretty close to the bridge before Covenant forces detected them; the Shipmaster decided to take the ship through a slipspace jump into another star system upon learning a Spartan was aboard his ship.
The group fought their way to the bridge, plowing through a hangar and an armory on their way which gave them access to weapons and equipment. During this ordeal, Danno's shield system rebooted and finally began working again, which was a significant deal of help once they got to the bridge. The humans fought and killed the Shipmaster's bodyguards, a pair of Hunters, though were forced out of the bridge back the way they came from the ferocity of the Shipmaster's skill and his additional security. Forced outside the Frigate, the team stole another Spirit Dropship and traveled to the surface of the planet that the ship happened upon when it exited Slipspace. Though they managed to escape, the Spirit was damaged and forced to crash-land in a canyon, stranding the humans inside.
Undisclosed Shield WorldEdit
Early September 2552Edit
The humans, comprised of Danno, two ODSTs and 3 Army Soldiers, used the Spirit Dropship as their shelter while avoiding detection from the Covenant Frigate, which remained in orbit to ensure the elimination of the Spartan. They managed to procure weapons and even a few Ghosts through guerilla strikes on ground forces, and made a raid on a Covenant outpost deployed by the Frigate. The outpost was established on a strange, ancient alien structure which turned out to be of Forerunner origin, and was well-fortified by the recently deployed Covenant ground force. Danno attempted to find a way back aboard the Frigate, but could not locate any operable aircraft. The Shipmaster used the Frigate's weapons to demolish the outpost, sacrificing all of his soldiers there to try to kill the Spartan, with Danno barely escaping with one ODST and Army soldier.
A few Banshee attack craft were sent to ensure the humans were indeed killed, though Danno used a Plasma Pistol to destroy them with overcharged shots. He ventured with the troopers to engage a ground scout party, who were investigating the alien structure recently blasted open by the Frigate. The scout party retreated inside the structure, and arriving reinforcements using Spirit Dropships diverted Danno's attention to try to capture aircraft once more, leaving the scout party to continue investigating out of curiosity for an unknown purpose.
After repelling waves of Covenant troopers, the humans were designated a more significant threat, forcing the Shipmaster to activate the Frigate's Gravity Lift to speed up the release of his ground force. Danno decided to try using the lift to get aboard instead, and after an extensive assault on the lift's defense force he and his fellow troopers finally got back on board the ship.
After venturing through a few corridors, Danno was left alone due to a sudden surprise strike from Covenant Stealth elites, who killed the ODST and Army soldier before Danno was able to save them. Stranded aboard the ship, Danno single-handedly fought his way towards the bridge once more, determined to capture the vessel this time. Unbeknownst to him, it was during this time that the scouting party accidentally released Flood forms from their containment units deep inside the damaged structure, which quickly infected the scout party and made their way towards the Frigate.
Danno confiscated several dozen plasma weapons, using them and multiple plasma grenades to burn through the locked bridge doors. Here, he finally fought off the security, and killed the Shipmaster after an extensive fist fight. Discovering the ship was in Slipspace transit, he went through trial and error before finding out it was headed for the UNSC colony of Coral. Alerted at an attack in the ship's gravity lift bay, Danno quickly decided to jump ship once it exited Slipspace, cautious at an undisclosed enemy engaging Covenant security teams aboard the Frigate. The Frigate's power system suffered a broken link from one of the skirmishes aboard the ship, which caused all the lighting to go out in addition to forcing the vessel out of Slipspace early. Danno engaged more Covenant troopers on his way to the hangar, but two-thirds of the way there he was also assaulted by an unknown, unidentifyable enemy which in actuality were Flood forms. Through valorous effort, Danno tore his way through them, suffering damage to his armor and a few wounds but managing to make it to a Spirit Dropship, and used it to flee the vessel. Shortly after his escape, a nearby UNSC Stalwart-class Light Frigate came across the Covenant Frigate and used its weapons to destroy it, killing everything aboard and preventing the spread of the unknown enemy that was the Flood. Danno was recovered by the Frigate after he identified himself, getting some time to patch up his injuries.
Battle of CoralEdit
Late September 2552Edit
A Covenant Battlegroup arrived at Coral shortly after Danno was recovered, forcing him to participate in its defense and engage the aliens in battle. Their efforts were a success, and the Covenant force was annihilated through a long and prosperous fight. Danno was taken aboard the Frigate back to Earth to help build up its defense in the wake of the Fall of Reach; unfortunately, sometime after their departure a larger Covenant force arrived at Coral, overwhelmed what was left of the UNSC force there, and reportedly glassed the planet.
Having returned to Earth, Danno recovered and became fully operational, receiving repairs for his damaged armor. Having been warned of an impending Covenant attack on Earth which was merely delayed by John-117, UNSC High Command underwent several prepatory works to build up Earth's defenses. During this time, Danno received a new set of MJOLNIR Mk VI armor to replace the Mk V, which was only recently tested by Spartan Maria-062.
Battle of EarthEdit
October 20, 2552Edit
Danno was aboard one of the UNSC Orbital Defense Platforms when the Prophet of Regret's Covenant Fleet arrived. Assigned to station defense like John-117 on Cairo, Danno repelled Covenant boarding parties as the UNSC Navy devastated Regret's fleet. When High Command saw potential in reinitiating Operation: RED FLAG due to the presence of CAS-class Assault Carriers, Danno was quickly reassigned to a counter boarding attempt with a full Company of Marines with ODSTs attached, also receiving a UNSC Smart AI in the process. Transferred to the UNSC Fifth Fleet under command of Fleet Admiral J. Harper, Danno and the boarding team awaited their strike aboard the UNSC Marathon-class Heavy Cruiser Feeling Lucky as Harper engaged the Covenant Assault Carriers directly in ship-to-ship combat.
Once a brief opening was made in the CAS-class Assault Carrier Day of Jubilation's defense, the boarding team was launched; escorted by a full wing of Longsword Fighters, the Pelicans blasted their way into the Assault Carrier's secondary aft hangar, dispatching the team and remaining inside to establish a command post. Danno enabled the AI to infiltrate the ship's Battlenet, discovering that besides a Zealot Shipmaster the vessel held no high-value VIPS aboard, though did download a map of the vessel to locate the bridge. Danno made his way through the ship with the Company, tactically taking points inside the ship despite the immense security present aboard the Assault Carrier. The Company began trying to breach the main hangar bay of the Assault Carrier, but decided the defenses were too significant and diverted to an attached vehicle bay instead, taking several Covenant vehicles to speed their transition to the bridge. When the Malta ODP was destroyed, a Stalwart-class Frigate had landed inside the secondary hangar, reinforcing the boarding attempt with following waves of Marines and ODSTs.
The remainder of the boarding crew on the Assault Carrier determined that, despite the progress they made, would have to abandon their attempt due to the extreme difficulty in taking it over. Even though they had tried to compensate in preparation by sending a large detachment of Marines and even managing to get a UNSC Frigate aboard the ship, they were not feasibly capable of overtaking it due to the overwhelming lack of Spartans. To Danno's chagrin, the force was ordered to hop ship and return to the Frigate in the secondary hangar. The commander of the Frigate, deciding to at least deal some internal damage to the Carrier while she could, had her ship use its weapons inside the hangar, firing the MAC directly into critical systems as well as discharging a significant portion of its missiles, activating their Point Defense system as well.
At the time that the Athens ODP was destroyed, the Covenant concoacted an immediate retaliation, which resulted in the total loss of the Company Danno was with leaving him to take a detour to avoid Covenant security. This detour, coupled with temporarily getting lost, took him to the Reactor Core room of the Carrier. Deciding to deal what damage he could, he tried to use the Wraith's Plasma Mortar on the Reactor, but only dealt minimal damage before Special Operations teams overwhelmed him. Abandoning the tank shortly before it detonated, Danno ran back to the secondary hangar on foot, only to realize halfway through a strong rumble that the Frigate was destroyed by Covenant Special Operations as well. Finally making it to the secondary hangar after the Frigate was destroyed, Danno was spotted by Covenant security; engaged in a standalone firefight, Danno called for immediate pickup via Pelican dropship from the nearby Feeling Lucky. A Pelican was sent, flew in using its weapons to help clear a path for Danno, and picked up the Spartan, hard burning out of the secondary hangar to be recovered by the Feeling Lucky.
However, Danno and the crew aboard the Pelican witnessed the destruction of the Feeling Lucky as the Assault Carrier gutted the Marathon Cruiser using its Energy Projector. Following this, they also witnessed John-117 blowing up the Assault Carrier using the Antimatter charge intended for the Cairo ODP. Being rerouted to New Mombasa in the wake of the space battle's end as the last Covenant ship initiated a surface assault, Danno's Pelican flew to support the UNSC on the ground.
Danno-048 was delivered to Haller Park in Old Mambasa as part of a UNSC Marine Company supporting a Tank Platoon. Their preferred landing and assembly site, Moi International Airport, was unavaliable due to its proximity to the Prophet of Regret's Assault Carrier, Solemn Penance. Danno was initially transported via Warthog using Nyali Rd, along with the UNSC ground force steadily clearing their way through Covenant forces in Old Mambasa to make a landing in the city sector that was New Mombasa.
Along the way, the contingent split across several roads and sectors as to avoid all being destroyed through one surgical Covenant strike. Danno and his group of Marines and Warthogs, supporting a pair of Scorpion Tanks, engaged against multiple collections of Covenant Infantry and Vehicles; clusters of Grunts and Elites, Jackals, Drones, Ghosts and Wraiths. The group had to stop temporarily to take on a Hunter pair and a small group of Banshees, though they continued on shortly after.
However, the Warthogs and Scorpions were lost after being pinned down by some Wraiths and Shadows that blockaded the road ahead. The appearance of a Scarab assault platform prompted most of the Marines to immediately flee and take cover, while the Warthog and Scorpion operators sacrificed themselves to draw the Scarab's attention; the vehicles were destroyed seconds later, though Danno and most of the Marines were able to hide and take cover in the adjacent buildings. The Scarab was then destroyed from a huge volley of coordinated rocket fire from both adjacent buildings, courtesy of the Marines and Danno's retaliation. The Wraiths and Shadows were then taken out next, allowing them to proceed on foot.
The group was not able to rejoin the Vehicular Platoon until they reached Liberty Street; an area of Sector 0-5 that had previously been cleared out by Master Chief John-117, Sergeant Major Johnson, and their squad of Marines. The area had been reclaimed by Covenant forces to prevent further influx of UNSC infantry to proceed within the city, prompting Danno and the Marines to assist the Vehicles in clearing out another path. A lengthy engagement of Infantry, Vehicles, and Aircraft from both sides poured into the area, creating a "Firefight" situation featuring reinforcements from both sides. Eventually, the area was cleared of Covenant forces, allowing the damaged Scorpion, three Warthogs, and leftover 33 Marines to accompany Danno to continue to a rally point just outside of New Mombasa.
After integrating in a larger UNSC ground force collecting just outside New Nyali Bridge, Danno proceeded across the bridge fending off waves of Covenant Banshees and Phantoms that came to stop them. Making it across the Bridge, Danno and the initial wave of troops and vehicles held the other side, chipping away at the Covenant defenses set up so the rest of the assault force could make it across. After securing their position, Danno was transferred to a Warthog strike force to proceed to New Mombasa's Seawall to destroy a collection of Covenant Weevil Artillery units placed there.
The Warthog force cleared past Covenant Infantry and Ghosts, and made it to the Seawall. They had to leave the Warthogs behind and proceed up the wall on foot; eliminating any Covenant infantry holding the wall, they made it to the top and used heavy weapons to destroy the Weevils, allowing UNSC Aircraft clear passage to New Mombasa to support UNSC troops.
Danno was then called upon to quickly assist in the defense of Wind Power Station 7, taking transportation via Pelican dropship out of New Mombasa. The dropship was part of a 4-aircraft flight full of reinforcing Marines, ODSTs, and a couple of Warthogs.Halfway between Mombasa and Zanzibar was when Regret's Carrier exited Earth's atmosphere via Slipspace. The Pelicans were far enough away to ensure they weren't affected.Arriving at Zanzibar, the UNSC force landed on the beach behind a Covenant force well defended in the nearby coastal wall, who was almost successful in defeating the last stranded Marine forces in the Power Station. After assessing the damage, Danno and the Marines holed down with all their equipment while the Pelicans departed to pick up additional troops and supplies; Danno and his allies held off the Station from multiple Covenant air strikes and troop deployments, in another "Firefight" situation, managing to repel all enemies with minimal casualties and loss of assets.
Here they remained for the rest of the battle, all the way into November, eliminating what few Covenant troops from Regret's invasion remained before encountering The Prophet of Truth's new Jiralhanae army. They were unable to be pulled out due to a loss of communication and effective air traffic of Covenant forces from Mombasa, ensuring Danno could not be extracted for more important operations requiring Spartans.
2nd Phase/November 2552Edit
Eventually on November 15, the group managed to get communications back, calling for possible reinforcements and extraction by air. The presence of Danno made the effort a higher priority, as his presence in aiding more important areas of the Battle of Earth overtook the possible risk of sending transport through Covenant controlled space. This attracted the Covenant's attention to Zanzibar again as they were picking through the UNSC communication, drawing a new strike of Covenant drops to Zanzibar to take Wind Power Station 7 and destroy the Spartan that waited there.
Finally on November 16, the UNSC's retaliation against The Prophet of Truth cleared the air over Zanzibar, enabling the extraction of the exhausted Marine troops and Danno out of the Station. Transferring new troops to defend the Station, the Pelicans then took Danno back towards Mombasa, in the area of Voi where the final assault against Truth was about to take place.
Danno received a few update packages to his MJOLNIR Mk VI armor along with repair in preparation for the final phase of battle. As there was a large collection of Covenant forces enhancing a ring of Mantis Anti-Aircraft Towers surrounding Truth's Keyship, Danno was part of just one of many UNSC forces to destroy these towers. Danno and his group pushed through Covenant defenses set up on the way to one of these Towers, encountering infantry, vehicles and aircraft. After finally destroying their Tower, Danno remained in the area to wait for the other Towers to be disabled; the last tower, taken down by John-117, was destroyed about 16 minutes later.
The arrival of the Flood in Voi immediately after Truth's departure prompted the UNSC to turn to defense. Danno was part of a larger effort to keep the Flood from spreading, a collaboration of multiple smaller, scattered UNSC ground units. During this effort, he began to recall his previous encounter with the Flood following the Fall of Reach, reaching an ultimate realization that the previous encounter and the current situation involved the same menace.
After he helped clear out his sector of Flood forces, the Covenant Separatists under former Special Operations Commander Rtas 'Vadum arrived to supplement the UNSC in other sectors. Danno was extracted from the area minutes before John-117 was pulled from the crashed Flood ship, allowing the Separatists to begin glassing the area to prevent the Flood from spreading.
Realizing the Separatist battlegroup was glassing more than just the entirety of Voi, Danno was part of a larger disagreement headed by Fleet Admiral Hood, who opposed the fact that the Sangheili had turned half of the whole African continent into ash, destroying a huge area of land that also resulted in significant losses of ecosystems, resources, human lives and military assets.
The end of the War Edit
After the Separatists departed with the UNSC Forward Unto Dawn, Danno was sent to North America along with other UNSC forces to help repel the last of Truth's Covenant forces. It was here that he met a few other Spartans that would one day become a part of the Adventure Group.
After defeating the last of the Covenant on Earth, Danno and the others made mass preparations for the arrival of High Charity and the Flood invasion force. The terror that would beset them had penetrated the Sol System, easing through interplanetary space due to the severe losses on the UNSC's part thanks to the Covenant's initial attack. The Flood force made it all the way to Mars uncontested, with a clear and straight shot at Earth. Despite humanity's best attempts, there would be no way the UNSC would be able to defend against such an attack.
Luckily, the activity going on at Installation 00, aka the Ark, spurred the Flood's interest, causing them to travel there via Slipspace instead of continuing to Earth. This arrival caused a huge load of problems for the Covenant Separatists and small UNSC force there, but it saved Earth and the whole of humanity, giving them additional time to shore up their defenses. Thanks to the end results of the Battle of Installation 00, the ensuing Flood attack never came to Earth as the parasite was destroyed there. As such, Danno and the others had holed up in a fortification in North America, prepared for a massive attack which never came. The Human-Covenant War came to an end, the Flood was defeated, and the following weeks were spent mourning the dead, cleaning up the damage and repairing the defense and military strength of Earth.
The Adventure GroupEdit
Immediately following the end of the Human-Covenant War, the UNSC remained busy in dealing with the after-effects; rebuilding the defenses of the Inner Colonies, cleaning up the damages and various mess left from the war, reclaiming lost and scattered territories once under the banner of Earth, and dealing with what remained of the Covenant faction that refused to back down even in total defeat.
As part of this movement, Danno participated in a wide array of engagements against what last remained of the Covenant, which proved stronger and more unified than initially believed after the official collapse of their empire. During these engagements, Danno initially met Marquis-B589, a Spartan-III of notable skill and experience with great leadership qualities. The two ended up working together in various operations, which led to them meeting and working with others, including the pair that was Church-024 and Asuna-B312. For a time, this small team participated in conventional missions against the remnants of the Covenant empire.
However, these missions would soon turn into expansive exploration operations taken by the UNSC, leading them into contacting the Universal Council of Races and leading to the Spartan's participation in the NDE conflict. It was here that the team met other individuals: a Xenomorph Test Subject that had sentience, am augmented Sangheili warrior, and a superpowered human adventurer among others. United as a team, this gathering was the birth of what would come to be the Galaxy's greatest team of heroes: The Adventure Group.
Return to the UNSCEdit
After a few years of servitude to the Adventure Group primarily through either the UNSC or the UCR, Danno was specially assigned to the latest and most powerful human vessel of the time, the UNSC Infinity, to help train the next generation of Spartan-IVs. At this point, the Infinity had already completed its first few missions, next set to travel to the Shield World Requiem after its discovery. As part of this initiative, Danno received a new set of augmentations from the Spartan-IV program, which gave his previous supersoldier abilities a significant boost over his superior, but older enhancements. The Infinity set out for the Forerunner Shield World Requiem, commanded by a fierce but well-respected officer, Captain Andrew Del Rio. Danno, as one of the Spartans aboard the ship, was transferred to the new, independent Spartan Branch of the UNSC, under Commander Sarah Palmer who was the leader of all Spartans aboard the ship.
En route to Requiem, Danno received a set of the new, Generation 2 MJOLNIR armor outfitted to every Spartan-IV. He also learned to use the new line of infantry weapons, vehicles, and equipment aboard the Infinity; while standardizing with the MA5D Assault Rifle and M6H Magnum, he came to appreciate the M739 LMG and the ARC-920 Railgun.
After the Infinity was disabled upon arriving at Requiem, Danno worked with the Spartan-IVs and Marines to hold off strikes against Jul 'Mdama's Covenant Remnant and the native Promethean forces, commanded by a living Forerunner known as the Didact, that were tirelessly breaching Infinity's security and defenses. After this engagement, Infinity was able to get up and running again, and Danno spoke with John-117 for the first time in years. Danno also began to notice Del Rio's ongoing stern, hard-ball attitude which began to eat away at the Spartan's respect for the Captain.
Danno also participated in the mobile strike against Requiem's network of Particle Cannons, initiated to enable the Infinity to leave the Shield World and return home. Danno was on the ground, helping to protect the Mammoth alongside the Master Chief and other Spartan-IVs under direct command of Commander Laskey. Thanks to their hard work, the Cannons were destroyed, allowing the Infinity a clear shot to leave.
While not aboard the bridge to witness to confrontation, Danno did hear word of the Master Chief's falling out with Captain Del Rio, and was grieved at the notion of his long-time ally's open rebellion. He was also highly disappointed at Infinity leaving Requiem upon the Master Chief's abandonment of the vessel to stop the Didact. Upon return to Earth, Del Rio was relieved of command due to his leaving the Master Chief alone on Requiem, replaced by newly promoted Captain Lasky. Despite the change of leadership, Danno was unable to participate in the strike against the Didact when he arrived at Earth; he could only watch as the Master Chief handled the situation himself. After this first Requiem campaign, Danno opted to transfer from the Infinity's servitude to return to the Adventure Group; as such, he did not participate in the second Requiem campaign.
Danno, along with the other main characters, was teleported into a series of survival games by the entity known as "Deus Ex Machina." He was unable to use one of his MJOLNIR suits or his newer 2nd Generation armor suit; however, he was carrying in his pocket a small Forerunner device that contained augmented armor similar to his 2nd generation suit. He activated it so he would not be unprotected during battle. However, due to being cut off from his bunkers, he could not summon any weapons, so he utilized a scavenged MA5D Assault Rifle from a fallen Spartan. He was the one that suggested to Evil Yoko that they, and the others of the group, should go against the rules and work together, to which she agreed. He was reluctant to attack any UNSC forces at that point because he still had connections to them; he suggested to Evil Yoko that he distract them while the rest of the group evades when next they encounter UNSC units. However, the UNSC did not recognize him in the Forerunner armor, and attacked him and the group anyway. Upon being attacked by UNSC Marines and ODSTs, Yoko, Danny, and a few others fought to hold against them. He demonstrated new combative skills taught by Evil Yoko, but his did not make matters better for him; after the Master Chief himself, John-117, appeared and attacked, the legendary figure managed to kill Sparky. Evil Yoko then became enraged, and tore off and smashed the Spartan's head. This left Danny extremely dumbstriken, as one of his brothers he swore to fight with when he was very young was brutally murdered. Yet he knew that Yoko was his best chance for survival; he continued to fight with her.
Soon after, another fireteam of Marines appeared; this one lead by the fastest Spartan, Kelly-087. After a brief brawl with Evil Yoko, she was easily defeated; her speed was not enough. Danny then got her at pistol gun-point, and tried to convince Kelly to switch sides and join with him, with the group; to show her the UNSC is not the best system there, to show her places he had been, and to be together like in childhood. However, she decided her duty was a higher priority, and was ready to attack Danny back, before Yoko killed her too.
At this point, Danny began suffering mentally: Kelly was one of his closest friends in the Spartan program, as she looked after him. With her and most of the other caring ones for him, like John and the rest of the Spartans, dead or gone, he finally was torn away from the UNSC. His life he was given, all his time training, the death of the others of the program over the years, and the betrayal of friendship made by Kelly, made him turn his back on everything he had built up. He was now ready and willing to kill anyone in the UNSC to get whatever the group needed done.
When Evil Yoko began discussing what they should do next, they were suddenly attacked by a sniper. Danno recognized the way the attack came, because he'd grown up with the attacker all his life: Linda-053. He immediately told Evil Yoko that he was going to take care of it, and that she should stay away. He found Linda after some painstaking work, and let all his anger out. He tossed Linda at where Evil Yoko was, forming a large crater. He jumped the distance and landed on her, crushing much of her armor. He took her combat knife: His last words to her were: "I'm sorry...." and he forced the blade up her lower jaw.
His Stoic personality being fed by all this destruction, he salvaged Linda's BR85 HB Battle Rifle and used that in conjunction with the MA5D and M6H he obtained earlier. He helped Yuno find Yuki, but took some damage after several nearby bombs were detonated. They were then attacked by shadow creatures; Yuno stayed behind while a horde attacked her so Danny could escape. He ran and hid in despair and sorrow, and was attakced by another creature; he was just barely being saved by Evil Yoko. Then Yuno was found and revived; he gave special thanks to her for her courage and nobility.
The survival game ended here, with everyone in it, including the Spartans and his Adventure Group companions Yuno and Evil Yoko, being illusions. This still deeply disturbed Danno, the effects left over of witnessing his Spartan siblings being destroyed by his own hands.
Discovering the Sangheili HeadhunterEdit
After going AWOL, Danno-048 returned to UCR space, residing there for about a month in secret until he could accumulate his resources. During this time, he discovered several of his private bunkers across multiple colony worlds were mysteriously being attacked and raided for armor equipment. Figuring out a pattern, he arrived at his bunker on Minister hours before the thief showed up. Mounting a considerable defense, he had the Bunker's automated turret systems engage the enemy on sight while other defensive systems would be used as traps. To Danno's surprise, the enemy proved hard to detect for the automated systems, using some form of enhanced thermal cloaking.
Danno moved to engage the threat himself, discovering it was a Sangheili wearing a gold Ranger combat harness. He used a multitude of weapons to attack, but his foe proved very well trained and enhanced for an Elite. The fight went through multiple areas of the Bunker, with the Sangheili getting what he was looking for; a healing unit, which he immediately used to tend to his wounds as he continued to fight the Spartan. The fight met its end when it carried on to the vehicular bay of the Bunker, with a few ground and aircraft being used by both individuals until the Headhunter used a Pelican to escape through a hole blown in the wall. Danno attempted to pursue in a modified Hornet, but lost his target and the healing unit. He returned to the base to close shop and initiate automated repairs.
Realizing he was losing many of his resources, and that the UNSC was hunting him down, Danno-048 needed to find something which would help enable him to survive on his own. Using his single salvaged Strident-class Frigate, he traveled alone, accicentally passing by a then-undiscovered Forerunner Line Installation which shot him down in slipspace transit. The Frigate crashed on the nearby planet where the Line Installation was located, essentially stranding him there.
Believing himself alone, the Spartan decided to scout the area for anything interesting. His warthog was found by several Sentinels and an Enforcer, which disabled his vehicle but did not attack him personally. He managed to shoot down 3 Sentinels before being engaged from behind by a Gatherer. Despite his augmented strength, the Gatherer captured him, placing him within its stasis tank and taking him to the Installation.
Awakening inside the Installation without weapons, Danno was visited by the Monitor of the Installation, who was excited at the human's arrival and wanted to show him around. Being stranded, defenseless, and having nothing better to do, Danno complied and followed as the Monitor showed him around.
Eventually, the two entered the Flood Research Facility which remained intact and unbreached. The Monitor was aware of the breaches on the Halo Installations a few years before, and knowing that it could not leave its position to stop any breaches in other locations, the Monitor pleaded with Danno that he make it his mission to keep the galaxy safe from further infection. Ultimately, Danno agreed, making it one of his personal objectives to keep the Flood from going loose again. To help him, the Monitor took him to the Medical facility in the Installation to undergo an artificial Mutation process, which Danno had reluctantly, but eventually, conceeded to.
Taking an archived genetic imprint of the Didact from its databanks as it was the only thing it had, the Monitor performed the mutation ritual on Danno. The process took a little longer than usual since it was not a Forerunner performing the mutation. After this, the Monitor had its constructors repair Danno's Frigate while he got accustomed to some of the new changes in his body. The alterations would take place within the next few years.
When Danno returned to the UCR sometime later, he came with some pieces of technology the Monitor gave him, including weapons, a class-6 Combat Skin remodled from his FOTUS armor, and armor equipment to use in battle. Since his mutations would not take place until a few more years, he still had his Spartan-II augmentations and a human appearance.
Building an armyEdit
When Danno moved his primary residence to Church's island, he went on a search in nearby areas for Forerunner technology. He ended up finding a Composer and a small Forerunner Forerunner ship. Testing the composer's abilities on Insurrection pirates that were hiding out in CMF space, he gained the ability to produce Promethean Knights. He regarded the Composer as a powerful, but dangerous, tool, reserving it only for extreme purposes. After getting aquainted to his accumulated technology, he had made his own home/fortress on another island far off, and gave Church a force of Prometheans, 6 of each class, but told Church he could take more if he wanted or needed them.
Danny also had perviously found an empty Cryptum buried in the rock underneath Church's island, bringing it out via mental command when the island was attacked by the UNSC. With the assistance of a large Teleportation unit Church provided, he phased on board into the command center, and jammed the UNSC from taking The Liberator's blueprints while simultaneously awakening the dormant Prometheans aboard and sent them through the teleporter on Church's Island. However, he only got to sending about 60 Sentinels before the battle was finished, and so he came through the teleporter once more and sent the Cryptum under the ocean.
He sent his most noble Promethean Knight Commander to lead a large team of Prometheans, of all classes, to the island church mentioned, with one of the designs he picked from the Cryptum's database and materials sent from Church. Danny's island fortress was finished in around 3 days. It is here he has moved all of the possessions of his he managed to save from the rest of his Bunkers before they could be plundered by whomever was raiding them.
Liberation and captureEdit
When Church moved to rescue his parents from an Insurrectionist colony, he called upon Danny's assistance to aid him. Danny answered without hesitation, his ship, The Judjement, arriving in the system in 4 minutes. From atmosphere, his ship deployed a small squad of Promethean Knights, lead by a Knight Lancer, to aid Church, Evo, a small squad of Spartan-IVs and Joker-066. However, as soon as they cleared out the Rebels and got to Church's/Evo's parents, a fleet of ships from the Hand of Tonitrui faction appeared to take the Judgement.
A large battle ensued in the sky, as Church called upon the Liberator to take out the fleet, Judgement moving in beside the Liberator to assist. However, despite the massive firepower of both ships combined, plus the unexpected aid of a highly modified Covenant Banshee that appeared from Slipspace, the Hand of Tonitrui fleet just had too many numbers on their side; eventually, the Liberator's starboard Point defense weapons were destroyed by a suicidal Covenant Cruiser, allowing the Jiralhanae Army Commander's personal, heavily altered Destroyer to move in broadside with the Judgement and launch a massive wave of Covenant boarding craft before it's heavy shielding faltered below 10% from the Judgement's Point defense weaponry.
The boarding party consisted first of a wave of nearly 100 Suicide grunts; all but 10 of these perished from the closing walls, light barriers, and opening deck floors before they reached the bridge, where Promethean Knights dispatched the rest of them. Zeta, Church's AI, teleported a team of Spartan-IVs onboard the bridge to assist Danny after an increasing amount of Brutes managed to down all of the Promethean guards. The Spartans successfully managed to hold back an advanced wave of Jump Pack Brutes flying over them to reach Danno, while multiple Brute Stalkers entered under active cammo; the small brute squad was defeated by the Spartans.
Despite this, multiple teams of Hunters were sent into the Bridge, flanked by Brute Chieftains wielding Gravity hammers, and once this moment approached the tide of the skirmish had turned. The Modified Banshee, turning out to be the craft of the Elite Headhunter, dealt major damage to a few cruisers of the fleet and the Judgement (Attempting to take it down before the Brutes could get a hold of the ship). However, the Elite failed to realize that once the boarding party caught sight of Danny on the Bridge, they had very little concern over the ship itself anymore, going straight for Danny, thinking of him as an advanced Forerunner Sentinel/Promethean.
The Hunters and Chieftains were dealt with, but they had weakened and downed enough Spartan-IVs for many more Brutes to have gathered, reinforced by Grunts, Jackals, and a couple more Hunters. This time, Church himself teleported on board after realizing that somehow, the Covenant had jammed Danny's ability to teleport out of the ship, and the ship's own ability to teleport out of the system. He and Danny together made a final stand on board the bridge, Danny using a Scattershot while Church dual wielded Suppressors, and later energy knives, to combat the horde.
Unfortunately, this was not enough to stop the horde. While the broadside Destroyer was just starting to release it's second wave of troops (The whole entire boarding party that dealt so much damage to the inner defense being just the first wave), the Jiralhanae Army Commander finally got tired and boarded the ship himself; he entered the bridge with multiple Honor Guard Brutes, using his Powerful Gravity Hammer to knock Church away, and had the Honor Guard Brutes combat Church while the Army Commander himself attacked Danny.
Danny, despite being as powerful as he was, was already beginning to tire; having had little experience against the Ferocious, Fresh (As in full stamina, no tiredness) Army Commander, he was felled rather quickly. Danny was knocked back far against the Bridge's Hardlight console, stunned upon impact both from the Gravity hammer and from the high force of impact against the hardlight. Immediately, Church rose up to defend him, but was sucked into and thrown back by the Army Commander's Vortex ability.
Then, using a Teleportation field, the Army Commander summoned a whole force of advanced "Flamethrower" Brutes to defend his exit as the Army commander went to take Danny. Danny, in his last few minutes of being with the Adventure Group (For now), saw Mari enter the Bridge Just at that moment, retracting his helmet to look at her one final time before he was taken.... she noticed then his eyes changed from the orange they had been for nearly a month to the old, cold blue they used to be when he first started using his original Forerunner armor. Danny was then taken by the Jiralhanae after Church shouted a promise, telling him he would find Danny as soon as he could.
The Judgement, having been held up off the ground by the Liberator's Gravity lift, finally fell and impacted the surface. There it remained until the Liberator could use it's Gravity beam to tow it back to Danny's Island, where it has remained floating up in the air a few miles above the island.
The Hand of Tonitrui fleet, believing themselves to have captured an advanced Forerunner Robot, realised upon Danny's helmet retraction that the construct they had been taking was actually a living creature, whom seemed to possess the traits of both Forerunner and Human. They left the system with their captor.
Eventually, with the assistance of the Spirit of Fire and Exon and Bad Company forces, The UCR sent a small fleet that managed to rescue Danny. The UCR had Marq lead a team composed of Church, Evo, Headhunter (After his arrival and alliance), the Three Spartans from the Spirit of Fire, Stacker, and others.
After arriving at the Jiralhanae homeworld of Doisac, where the Hand of Tonitrui were keeping Danny, the allied force managed to demolish it's 1st, 2nd, and 3rd Defense fleets. These fleets were composed of many smaller ships, moderate numbers of cruiser-type ships, and a small number of drednaught ships, respectively. Once the force deployed ground forces, they took on the Jiralhanae on the planet's surface; They managed to somewhat easily carve through the Brute defense force. In the first Covenant Base encountered, the Jiralhanae Army Commander was interrogated after losing a battle with Church and Evo; after revealing Danny's location, the Army Commander was then killed.
After blasting through the other bases, and many, many brute units, including waves of Banshees and vehicles such as Ghosts, Brute choppers and Prowlers, and Wraiths, the ground force eventually got to a large crater surrounded by a mountain system, with a massive Covenant Fortress in the center. However, before they could proceed, the ground force was easily destroyed by an advanced tribe of the Jiralhanae that used Sonic weaponry.
Even so, the team managed to hold their ground before all the ground foundations were demolished; with the assistance of Church, Stacker, and Headhunter, Marquis managed to kill the clan leader and find the whereabouts of Danny. As they blasted their way back towards the Fortress and breached it, they went through it, chamber by chamber, slaughtering any Brutes in their way, and tearing down any defense, to find him.
For hours they fought through waves of Grunts, Jackals, Hunters, Brutes, and as they went deeper, Drones, Combat-fitted Engineers and even derranged and enslaved Elites. The team got to the lower levels, where they found multiple torture and interrogation chambers, filled with humans, Elites, a couple Jackals, one or two Brutes from opposing clans, and many other species. Sotophirus decided it best to release any living occupants at the invaders; whoever was left of Marines, Hellbringers, ODSTs, and Bad Company soldiers were mostly torn apart by the waves of ravaging prisoners, who were also tearing Each other apart along with the invading team.
Despite this, the team managed to eliminate all these prisoners, and went into the next level. Here, they encountered nothing but hives upon hives of drones, the deeper they went, the stronger the drone variants, with more energy shielding and more powerful weapons. They also cleared through chambers filled with augmented Brutes, and Super Heavy Hunter units with Plasma throwers, energy shields, and increased size and strength.
Once all these were cleared through, the final chamber was left to clear through. In here, nearly 40 Chieftains awaited them in a room filled with sarcophoguses, similar to the storage chamber of the Arbiter armor on High Charity. All of them were filled with Jiralhanae war heroes, Elite legendary warriors, two Prophets whom were preserved for the purpose of leading a new Covenant, and one of them, containing Danny.
When they finally opened the pod containing Danny, they found him horribly injured; all of his armor removed, his Combat skin torn from cuts made with Plasma blades and Plasma arc welders, and Jiralhanae blades; burns made from heated iron in an attempt to brand Jiralhanae symbols onto his skin (Which were unsuccessful for reasons unknown); and extreme damage to his nervous structure due to their introduction to chemicals that were to numb and force him to answer all the questions they had, and an attempt to get him to become their mindless slave (Had the team been delayed for about 2 days, they might have been successful); and some manner in which they attampted to modify his skeletal structure.
A final battle with the Jiralhanae alpha tribe, Sotophirus included, had the team decide it was finally time to leave with Danny. They only managed to kill one aplha jiralhanae before they left, but the Headhunter pursued them as the jirahlahae themselves teleported out to a separate location on the planet; Doisac was then glassed and it's surface bombarded by the fleet in orbit as the team returned with Danny, who was slowly being healed by Marq and recovering by his own healing power.
After this, he decided to take a visit aboard the Daedalus for one visit before he returned home. Here, he witnessed that Grif had a daughter who heavily resembled Yoko, and was his difficulty in being a father as Yuno struggled to try to be a mother figure. It was also here that he discovered her crush on him; after this, he agreed to go out with her. He is currently dating with Yuno, taking a heavy, deep interest in her.
However, this sturred up some conflict with his previous girlfriend, Mari. He was deeply distraught by this; however, he decided to stick with Yuno. He had decided to do whatever he can to help Mari find another partner, one that would be far better than him.
Danno had recently been going by the name of "Danthrall." He has reassembled and almost reconstructed his Promethean army, along with expanding it with new types of his own design. Danthrall has been forging Sentinels as well, plus Combat skins and Forerunner armor and weapons. He even has created an Artificial Intelligence, which he has dubbed "Authoritive Transposer." Additionally, he has been augmenting himself further, gaining speed and strength along with an accelerated healing factor, heat production, and an uncanny trait that makes it even more difficult to kill him.
He has been moving his thoughts and plans into some sort of combat action against an unknown and unspoken enemy; he has been seen observing and supervising combat drills run by the Prometheans under his command. His latest action was confirmed to be summoning the Judgement from beneath his island after a long while of inactivity, storing his Cryptum in it, and traversing to an unknown location; however, he was unaware that X and Alien had accidentally been tagged along.
Capturing a separate boarding craft and accidentally pulling along the UNSC Zeus in his wake, Danthrall moved the ship into slipspace towards an unknown system with a lone planet orbiting a Red Giant star. After a great conflict, his ship was finally severely damaged by an overlooked Nuke; Danthrall then made his way to his Cryptum, avoiding Alien, X, and Evo along the way, who for some reason either could not recognize at the time or completely ignroed as he seemed hostile towards them. He escaped in his Cryptum before the Judgement impacted the planet's surface. He then took the Cryptum and plowed it through the Zeus, crippling it beyond repair as it then, too, impacted the planet's surface. However, he was unaware that Alien and X managed to successfully penetrate the Cryptum.
15-year period of Rest and the Aftermath ConflictEdit
For the 15-year period of relative peace after the Wraith conflict, Danthrall has retreaded to his Cryptum, sealed himself away at an unknown location, and has spent the 15 years meditating on past and future events. The place he has chosen is unknown; no one was told where he would remain dormant. He is currently awaiting reawakening.
Eventually, it turned out that Danno was sealed in his Cryptum on Installation 06. Before disappearing, he gave Church a beacon that would lead to the Installation, giving him directions to grant the beacon to Natsumi Yamamoto. After 15 years and after Church was found, he escorted Natsumi to the Installation, then remained in orbit, sending her down to the surface with basic escort via Pelican. The group made it inside a small cave, which held a teleportation terminal that lead inside a Forerunner complex. Inside, the escorts were detailed by a comm to stay behind as Natsumi would head down alone, to test her abilities.
She managed to make her way through the defense grid leading to Danthrall's Cryptum. Activating it, she observed and partially participated in his revival. However, they were both being secretly observed by a lost and wandering ODST. Dantrhall allowed the ODST healing and a place of rest for one night; learning of a lost UNSC ship that crashed on the Installation, he decided to retract his Cryptum and facility from the Ring. The ODST managed to escape just in time to observe the facility's components emerge from the surface, as Danthrall had the Cryptum form his vessel from the facility components.
After entering slipsace and reencountering Church, he handed Natsumi back over to him with a thank-you, and went on in his exploration of Forerunner technology. In this exodus, he accidentally came across a Human Female with Forerunner technology, who claimed that her homeworld was entirely reliant on the Forerunner technology they had there. After a discussion, he allowed her to return home alone, but tracked her vessel to it's landing location so he could later go there for study and retreval.
Danthrall then contacted Church, granting him a device that allowed the basic manipulation of Forerunner technology. After church showed that he could also change the coloration of them slightly, Danthrall took him back onto his ship via a teleportation tunnel, and gave him a Combat skin, armor, weapons, an immunity to a Composer and several Ancillas.
Return to EarthEdit
Danthrall has since expressed an interest in retrieving his old Spartan suits and classic UNSC equipment. For this, he searched Concord, encountering A.L.I.E.N., and then ultimately returned to Earth, barely evading a battle with the UNSC at the trade-off of his AI Captor.
Eventually, Danno hooked up with Mari again, and they, in time, got married. Mari then became pregnant, and Danno decided to devote most of his attention towards his new family, what he believes is his greatest achievement. Eventually, it came out to be Danno and Mari having twin boys. However, right after birth, one of the children was taken by a mysterious kidnapper. Danno reluctantly left Mari and the remaining son in order to chase after the kidnapper with Church and Alien-King in tow. Despite a valiant effort, Danno had to make the decision to allow him to escape so that his son would not be harmed. He however vowed that he would rescue his son. Returning home with Mari, they named their remaining child Titus. Danno organized a hunt for the kidnapper, Evil Z, with Church and the CMF, allowing Alien-King to participate and also hiring Samus. They went to a planet's abandoned city, where hints of extra-dimensional events were reported to occur, and as they searched they were attacked by dark creatures. Defeating them and taking out the portal they were emerging from, they then had a confrontation against Evil-Z.
Following this, Danno hadn't found a significant threat that demanded his attention. He went back and forth between UCR and CMF territories, spending most of his time monitoring Forerunner artifacts, observing conflicts across the galaxy, trying to find lost items from his time in the UNSC, and mostly, with his family. Titus seems to take more of an understanding and inheritance to Danno's interests and attributes, while his other son is strangely unresponsive unless Mari is nearby.
Death of Church Mas7erEdit
Upon hearing the disaster of Cineris and the fall of Church, Danno grieved greatly; not only was another member of the adventure group lost, he was a close companion to Danno whom had battled and survived together inumerous times.
Danno attended the service for his passing, where he gave a eulogy and comforted family and friends that were there. He spent much of his time at the side of Mari and their children.
Immediately following the service, Danno ensured Mari and their children were transitioned to a safe location in the CMF. He then began movements preparing for a possible encounter with the foe responsible for Church's death; having what knowledge was given to him by the CMF, Danno initiated production for war machines and equipment, looking into the combat prowess of his ship. He does not intend to hunt the ones responsible, at least not yet; he moves to secure first his family, then the rest of the Adventure group, and finally the rest of the galaxy from whatever it was that claimed his brother.
While still in preparation mode, Danno has amassed quite a capable force in hopes of somehow avenging the loss of Church, and ending the threat of the Void once and for all. Despite his mortal status and conventional tactics, one cannot underestimate the depth of Danno's plans.
Taking considerable lengths of time for consideration and study, Danno has some well-thought strategy in aiding the galaxy against the Void when the eventual battle occurs. Legion upon legion of combat machines have been forged; dozens of Sentinel variants, collections of Promethean constructs, and the gathering of greater weapons of Forerunner construction. Additionally, Danno has gone out to attempt acquiring mystical powers for himself as well, to compensate for his complete lack of any spiritual powers.
As a Spartan-II Supersoldier of the United Nations Space Command Defense Force, Danno-048 held a number of superhuman traits. Possessing greatly enhanced strength, speed, durability, vision, regenerative properties and a tremendously decreased reaction time as a result of the Spartan-II Augmentation procedures, Danno-048 was an icon of human achievement during wartime, created to combat the greater threats of the then-present Insurrectionist and Covenant threats. Additionally, the Neural Implant he received allowed him to interface directly with MJOLNIR armor and additional systems, or to be improved by an AI. Danno-048's skeleton was covered in a thin layer of an advanced ceramic carbide material, rendering them much more resilient to trauma and requiring great forces to fracture. His muscles were also enhanced, boosting their tissue strength and decreasing lactase production as well as strengthening the connection with tendons, allowing him greater physical strength and endurance. The skeletal and muscular systems were both improved for growth and reinforcement, with increased musclemass and bone density. Nerves were enhanced to increase effectivity to 300%, improving memory, creativity and intelligence. Capillaries in the eyes were reversed to improve blood flow, enhancing visual acuity and granting limited night vision.
Due to these augmentations, Danno's base physical abilities were far greater than that of any regular human. He became strong enough to lift three times his weight while only 14 years old, and tearing weapons and armor off of UNSC battlefield equipment such as vehicles. Danno was clocked at running at speeds maxing out at 54 kph/33.55 mph. His reaction time was also logged at around 20 miliseconds; to others, he appeared to move at a blur in stressful situations, able to react and counter threats far before regular eyesight could even register the attack.
Upon his indoctrination into the Spartan-IV program, Danno-048 received updated augmentations laid over his Spartan-II procedure. These enhancements served to slightly improve his superhuman abilities with up-to-date technology and science, increasing his high levels of human performance. The updated augmentations also served to help integrate him into the new MJOLNIR Gen2 armor system.
Wearing a suit of MJOLNIR armor or other powered exoskeletons designed to enhance the user's abilities, all of the above mentioned traits of Danno-048 were improved even further. For the first part of the Human-Covenant War, Danno-048 used the MJOLNIR Mk IV system; when the MJOLNIR Mk V came into use shortly before the Fall of Reach, Danno-048 began to use it, continuing until the Battle of Earth when he utilized the MJOLNIR Mk VI.
Danno-048 would also obtain various suits, such as Marine BDUs, ODST armor, HAYABUSA armor, other MJOLNIR variants, and the SPI armor. These he often kept in storage, using the different variants depending on the mission requirements.
After being conscripted by the Monitor of Line Installation 64-68 to combat the Flood, Danno-048's Spartan Augmentations were essentially undone and replaced with genetic alteration via the process of Forerunner Mutation. The process was risky, as it was a Brevet Mutation due to the lack of a living Forerunner to perform the procedure. Despite this, Danno came out unharmed in the end, with the effects of the mutation showing after a few days. During this procedure, his Neural Interface was removed, with the leftover space reaccounted for by brain mass that improved his intelligence, memory, and creativity. As a result of this initial mutation, Danno obtained the physical features of a Forerunner Warrior-Servant; stemming off of an archived template held by the Monitor, Danno took on a slight resemblence to one of thousands of catalogued Warriors, blending his appearance with that of the chosen Warrior.
Danno's base physical traits were greatly improved, far more than even the Spartan-V despite the removal of his former augmentations. Outside an enhancing suit, Danno's physical prowess was greater than that of his highest capabilities as a Spartan-II in MJOLNIR armor. These traits would be even further improved when wearing a Combat Skin, making him essentially unmatched by most UNSC infantry personnel.
Danno wears a Class-8 Combat Skin, which calculated by the UNSC is 4 times as powerful as MJOLNIR armor. While relatively low on the scale of Forerunner battle suits, it nevertheless allows him great powers in combat situations. Without shielding activated, the Combat skin can take a direct hit from an M41 Rocket Launcher and receive no damage or even scarring, only being sent flying back a few feet from the force of the explosion. At full power, Danno's combat skin can take a direct shot from a Scorpion Tank with minor damage, though it can leave him disoriented. The recharge rate of the energy shield allows it to kick in 2 seconds after no contact, being fully charged 2 seconds later for a full charge time of 4 seconds after damage.
While wearing the combat skin, Danno's aging essentially ceases progression, improving his longevity to at least a few hundred years unassisted by outside medical technology; this, combined with his Forerunner mutation, contributes to his 20-30's appearance despite being near the end of a human lifespan. With the Warrior-Servant nature of his mutation, Danno is mentally linked to virtually every piece of Forerunner technology he owns, allowing him the remote control of weapon systems, defenses, or even a starship. It also connects him to the CMF and UCR databases, giving him up-to-date information on the events through the Milky Way Galaxy. Equipped with basic life-support, the Forerunner technologies in the Combat skin allow Danno to operate in any environment, including hot, cold, arid, toxic, pressurized, irradiated, and the vacuum of space for at least a week.
In conventional combat, Danno comes with a variety of offensive and defensive abilities afforded to his Combat skin to counter his foes:
- Constraint Field - Basically a technological telekinesis, it allows the manipulation of projectiles or obstacles at zero to low velocity, such as rockets, grenades, vehicles, or enemy infantry. With his enhanced reaction time, he is also capable of capturing high-velocity targets, as long as he is focused.
- Sentinel Beam - A projector in the palm of each hand grants him a variable output, high powered sentinel beam, ranging from a small beam to cut a lock to one powerful enough to carve through a warthog in a few seconds. The higher the output, the longer the recharge time.
- Teleportation Grid - Broadcasted from his ship with his armor serving as a nexus, granting the ability of teleportation. He can use this on himself to evade combat, catch enemies by surprise, perform the Knight Lancer's zig-zag dash, send enemies or obstacles away, or to summon Sentinels, weapons, or companions to his side.
- Hardlight Shield - In addition to his base shield, a hardlight shield generator on each forearm grants enhanced defensive measures, each capable of withstanding a direct hit from a high-powered rocket before failing.
- Hardlight Blade - A pair of variable shaped blade projectors grants Danno the ability to use a hardlight blade in the shapes used by each Promethean Knight class.
- Auto-Sentry deployer - A chest-mounted drone generator allows Danno to spawn an auto sentry to serve as an aid in combat. Accurate, moderate rate of fire, packs a punch, can down a Spartan-IV in 4 shots.
- Promethean Vision - Enhances vision significantly, allowing him to see through solid objects, identify objects of interest or potential weak points, identify weaponry and status of targets, and visually links him to every unit under his control. Is an effective penetration through visual impairment such as fog or smoke.
- Hardlight Cape - An additional, custom projector on the rear shoulders generates an aesthetic hardlight projector, acting as an extra layer of defense for the rear, a deadly close combat weapon, and an overall impressive visual appeal.
- Marq: A Spartan-III supersoldier of the UNSC and the founder of the Adventure Group. Danno was highly loyal to him, and vowed to be his personal defender when his Bird powers were discovered. Upon his death, Danno swore to help uphold what was left of the Adventure Group, and to aid the UCR in any way possible.
- Church: A Spartan-II supersoldier of the UNSC and member of the CMF. They are such close friends that they regard each other as brothers. It was through Church that Danno met his wife, Mari. After he was killed by a Void God, Danno vowed vengenace for his brother and began preparations to protect the Galaxy from a future attack.
- Yoko: A highly trained human and significant member of the Adventure Group; she spent some time to train him, improving his close-quarters skills, his firearm accuracy, and driving skills. Their friendship strengthened tremendously during Danno's short relationship with Yuno.
- Mari: Church's Soul Partner, and Danno's wife. Initially mere allies connected through their bonds with Church, Danno and Mari eventually grew close and started dating. Their relationship met complications when Danno began favoring Yuno, though they managed to settle for friendship. After Yuno's death, Mari helped comfort his grief, and the two reestablished their former connection. She is now the mother of his twin sons, and he has devoted himself to be the loyal guardians of all three of them.
- Yoko (Evil verse): An ally of the Adventure Group that instagated several changes through Danno's life. Initially, he questioned her loyalty and true intentions, but put these worries aside when she demonstrated she was not hostile. However, it was her that led him to decide abandoning his past during the Deus Ex Machina game, and to kill his former Spartan siblings. Even though the events of the game proved to be a complete fake afterwards, it shook him to his core, and he could never bring himself to trust Evil Yoko ever again.
- Yuno: An ally brought along into the Adventure Group through Yoko. Instantly upon meeting, Danno felt intimacy for her; despite her strange habits and crazy personality, she proved kind and close to his heart, and the two shared feelings of romance. It was powerful enough that Danno chose to leave Mari behind and go for Yuno instead. Their relationship was strong, with each partner proving loyal to the other and acting as powerful combatants when operating together. He was deeply sorrowed by her accidental death at the hands of Church; despite his pain, he brought himself to forgive his brother, and eventually returned to Mari.
- Alien-King: A powerful sentient Xenomorph and member of the Adventure Group. Danno always found it interesting how the creature seemed as intelligent as a human, and despite his initial worries, he came to trust Alien-King as much as his other allies. Over the years, Alien-King has helped him maintain the extensive collection of equipment and materiel Danno has kept in storage.
- Evo: A Spartan-III and former member of NOBLE Team as "Noble-Six", survivor of the Fall of Reach and member of the Adventure Group. The two were quite close friends due to hailing from the UNSC, with Danno suppressing lewd thoughts of the female until he discovered she was Church's sister, and these thoughts ceased entirely. With Danno's transformation into a Forerunner, this puts their friendship into a strain, with Danno avoiding contact with her out of fear she may turn him over to the UNSC, who are hunting him.
- Stacker: A Sangheili who had left the Covenant Empire, and member of the Adventure Group. With the expected initial distrust for the Elite, Danno soon grew to put his disagreements aside and simply work with Stacker during their adventures. Over time, he came to highly respect Stacker, and the pair became good friends.
- Grif: An unlucky member of the fake 'Red Team' in UNSC simulations and member of the Adventure Group. Due to awkward interactions, the pair don't usually see things the same way and often Danno finds himself in conflict with Grif's intentions, despite knowing he is experienced and means well. This is likely due to Grif's unlucky nature, and the fact he is essentially immortal. This hasn't improved even though the two are connected to Yoko, who helped to inspire all the Adventure Group members.
- Natsumi Yamamoto : A young female, replacement of Yuno since her accidental death. While not close to each other beyond friendship, Danno has entrusted her with a variety of important things due to the nature of her position, taking over for her former lover. The most significant of these is assigning her to seek his Cryptum and awaken him from his meditation when the Galaxy needed him again, an assignment she completed after the 15-year timeskip. She helped him through the long process of reanimation, but since then, any activities the pair have done so far remains unknown.
"Skills: A basic understanding in all the weaponry and standard vehicles of the UNSC. Additional training was spent in the use of fully automatic weapons; utilizing two smaller weapons at once, aka "Dual-Wielding", such as the M7 Sub-Machine Gun or the M6G Magnum; Medium-to-Long range weapons, like the BR55HB Battle Rifle; Support mounted weapons, like the LAU-65D/SGM-151 Missile Pod; and is potently skilled in the use of vehicles, aircraft in particular. He also has a little extra experience in using Covenant tech, more so than the average Spartan-II demonstrated.
Spartan-048 is also very skilled in coming up with daring plans in order to achieve victory. While he is mostly gifted in tactical planning, he has little experience in strategic warfare. Most uncomfortable in situations where Nuclear Weaponry is required; he once claimed to have friends that suffered from the radiation of a HAVOK Nuclear Warhead."
-UCR Dossier, Skills section, early Adventure Group Days
-Commander Richard Lash
"A highly skilled Spartan with exceptional skills on and off the battlefield; He always paid attention, did what needed to be done, was an extraordinary soldier, and a rare thing, he Loved his Superiors; he always formed strong friendships with his teachers, officers, and instructors. He had a thing for doing the right thing, even when most wouldn't bother doing so. This has offset what people think in his training... being distanced from those he considered his family is something not many can comprehend. Additionally, his reaction to the Flood is not uncommon, but somewhat rare among Spartans; most are able to put aside their fear when their life is in danger. There is a rumor that one time, after a large battle in Saudi Arabia against the Flood, the Spartan was found curled up in a ball in a corner, surrounded by a wall of mangled, decomposed corpses and covered in alien blood, the floor carpeted by the spent shell casings of his weapons. Perhaps ONI needs to re-evaluate his psychological profile, and place him on fronts away from the parasite; but I fear when the time comes, and the Flood attack again, I think we'll need all the heavily-armored, super powered 7-Foot tall walking tanks we can get."
- Danno-048 is a member of the Prime Adventure Group.
- Danno-048 is one of the last surviving members of the original group. The others are Evo, Stacker, and Alien-King, among others.
- Danno-048 is the only known living Forerunner in the Galaxy. The main race was destroyed during the Halo activation a hundred thousand years ago; his sons, Titus and Sorin, are not fully Forerunner, but are in fact hybrids.
- Danno once used an unorthodox method to escape a nuclear blast: digging a hole and burrowing himself in it. While he managed to survive due to his MJOLNIR armor, he does not recommend others try it. Despite this, the feat was repeated and successfully pulled off by Ken Hayabusa of the JSDF during an operation years later while helping other forces outside his Armored Core.